![]() The Bulgarians are an infantry-oriented civilization, and as such, they may try an infantry Feudal Age rush in the early game, which is particularly potent in their case. They have lackluster naval technologies (no Shipwright, Dry Dock, Elite Cannon Galleons, Heavy Demolition Ships, or Fast Fire Ships) so they should avoid using ships unless it is necessary. They can create Kreposts that can help defend their position, but lack several defensive technologies like Hoardings, Bombard Tower, Fortified Wall and Arrowslits, making them rely almost only on the Krepost for that purpose (which despite being cheaper than a Castle is still more expensive and takes longer to build than towers). ![]() Their Archery Range is mediocre, as they lack the Crossbowman and Arbalester upgrades and the Ring Archer Armor upgrade at the Blacksmith. They have good siege units, as they have almost all the relevant technologies, only lacking Bombard Cannons.ĭefensively, they fare well thanks to the Kreposts and the fact that their Town Center costs 50 less stone, letting them save some stone for more fortifications.ĭespite the fact that their Militia upgrades automatically and they have a unique technology that adds more armor to them, they still lack the Champion upgrade, which may make them vulnerable in the long run against well-rounded units or ranged units. Regarding the Stable, they have all upgrades for the Hussar, but lack Paladin for the Knight line. The attack speed of their cavalry can be improved with their Castle Age unique technology Stirrups. They can be created at Kreposts, which are a fortification similar to a Castle, but weaker and cheaper (about half the price of a Castle). The strength of this unit relies on their durability, as they have to be killed twice, while they can also mess with the possible opponents' response to cavalry. Their unique unit, the Konnik, is a cavalry unit that becomes an infantry unit when killed (with all of its implications). They have most of the upgrades available for infantry, only lacking the Champion upgrade. Also, these units retain their value as their unique technology Bagains gives their Militia-line Infantry +5 melee armor. They are great at rushing, since their Militia-line infantry automatically upgrades upon advancing to the next age, while their team bonus enables their Blacksmith to rapidly upgrade their units.
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